02/13/14

Greetings Cardfighters, with the release of BT12 we will be looking at 3 new decks that will support from the set over the next couple of days. First up on our list, the remade Shadow Paladins, The Revengers!

Illusionary Revenger Mordred PhantomThis revamped version of Shadow Paladins operates much like the older version, lots of early game advantage via cards like Dark Cloak Revenger, Tartu, a buffed up version of the old Macha. Skull Witch Nemains can still be effectively run in the deck without many issues. Blaster Dark also received a boost, now able to activate his retire ability on the rearguard circle. This early advantage is mixed in with some powerful heavy-cost late game plays like the new signature Grade-3 Revenger, Raging Form Dragon.

They also have the added element of being very focused on Ren Suzugamori’s avatar Blaster Dark Revenger (BDR). With support like the forerunner, Frontline Revenger, Claudis, who allows you to superior call BDR from the deck, provided you are already at Grade-3. The card Barrier Troop Revenger, Dorint has a new mechanic that makes BDR essentially a Counterblast-1-retire-1 effect. Every time a BDR is called in the same column as a Dorint, the player may unflip one of their damage, even if they are not activating BDR‘s effect, this gives the deck a much larger pool of resources as the the clan has always been very Counterblast heavy with its mechanics.

So here’s the list I came up with.

g0e
QTY Name Recent Set Number/Rarity Notes
1
Frontline Revenger, Claudas (Option: Creeping Dark Goat) BT12/023EN R (PR/0069EN) Starting Vanguard
4
Air Raid Dragon Revenger BT12/049EN C Crit Trigger
4
Grim Revenger TD10/014EN Crit Trigger
4
Freezing Revenger TD10/015EN Draw Trigger
4
Healing Revenger TD10/017EN Heal Trigger

g1e
QTY Name Recent Set Number/Rarity Notes
3
Black Sage, Charon TD10/009EN
3
Transient Revenger, Masquerade TD10/011EN
4
Dark Revenger, Mac Lir BT12/011EN RR Sentinel
4
Barrier Troop Revenger, Dorint BT12/021EN R

g2e
QTY Name Recent Set Number/Rarity Notes
1
Skull Witch, Nemain BT04/003EN RRR
3
Dark Cloak Revenger, Tartu BT12/010EN RR
4
Nullity Revenger, Masquerade TD10/005EN
4
Blaster Dark Revenger TD10/006EN

g3e
QTY Name Recent Set Number/Rarity Notes
3
Revenger, Raging Form Dragon BT12/001EN RRR
4
Illusionary Revenger, Mordred Phantom TD10/001EN

Yet another positive point to the deck is the cost of making it, while it performed very well in the Japanese meta, the deck was surprisingly cheap to make, with most of the necessary cards coming in the Trial Deck. Exceptions include Raging Form Dragon, Tartu, Nemains, Dorint and some assorted other commons from BT12.

Breaking down individual card choices in this build is fairly simple as there are not a whole lot of Revenger units to work with. Let’s start with the Grade-3’s, I put Revenger, Raging Form Dragon at 3 because in general just threatening to activate is a huge mental advantage against the opponent. It forces them to guard differently even if you don’t actually have the card in hand. Mordred Phantom is maxed out at 4 because his break ride is amazing. Counterblast 1 to call an 8k Nemains seems really good in an 11k dominant format.

Moving to the 2’s, not a lot of diversity here simply because we know that we want to run these three Grade-2’s in some combination, and a closer look at the rest of the Revengers shows us that the added consistency of running 4-ofs greatly outshines the benefits of running a couple of tech cards, simply due to the fact that the rest of the Grade-2 line-up is rather lack luster. The singleton Nemains is the sole exception for somewhat obvious reasons, as I went over before calling a Nemains with Mordred’s break ride skill is a pretty strong play.

The Grade-1 step is the space where we have the most freedom. Charon (the Grade-1 vanilla 8k) was not reprinted as a Revenger, but it is still possible to play him as 8k boosts behind breakrides tend to make 21k lanes. Masquerade speaks for himself in both forms, I myself am particularly fond of Grade-1 10k attackers as it allows you to apply pressure early on to decks that don’t respond well to aggressive starts. Mac Lir is a Sentinel, and in a format where anyone can randomly get +10k power on their vanguard, being able to just say no is a very useful option to have. I touched on the usefulness of Dorint at the beginning of this article, but I may not have expressed just how much I like this card. I want to always have a Dorint as a booster on a RG lane, ALWAYS, unflipping is such an advantage in this deck, and doing it main phase is just ridiculous. There was an option that I left out that you may want to try in the Grade-1 line up. Revenger, Dark Bond Trumpeter is a 6k Grade-1 that allows you to superior call the Grade-0 vanilla 6k Revenger from the deck for only 1 counterblast. Free cards are free cards and even if you drive check that Grade-0 it is still a 10k shield. In this build I went for a slightly more aggressive build but feel free to experiment.

The Grade-0 step is very straightforward, as we are running all the Revenger Triggers that will be out, the exception being the starter. The choices here are the standard Revenger starter, Frontline Revenger, Claudis, or the Creeping Dark Goat (G3 Searcher). Personally I prefer the Blaster Dark searcher, but then again if you know me I constantly have upwards of 3 Grade-3’s in my hand during any given game so that’s just me. It doesn’t really affect the rest of the build so the choice is completely up to you.

Next time I’m going to cover the Star-vaders (and the rest of the clan) in my analysis and deck profile of the dark avatar of the void, Link Joker!

Thanks for reading. -Hiromaru

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