04/28/12

Booster Set 6: Breaker of Limits

“The power to break the limit is here!!” this is third Cardfight!! Vanguard Expansion set to heat this TCG up around the world! Featuring and focusing on the full release of not one, not two but three new clans! The mighty and powerful demons and dragons that make up the Narukami clan. The noble and elite Humans and High Beasts of the Gold Paladins clan. And the elegant, wise, and merciful Angel of the Angel Feather Clan. But don’t be foolish to forget the new support of the intriguing, standing units of the Nova Grapplers and the mighty, rise from the Drop Zone, Zombie Pirates of the Granblues. All clans find incredible support that create and further deck development and gameplay strategy. Also this set literary creates a new gameplay mechanic, “Limit Break” where units of grow ever more powerful with every damage they take, finally breaking their limits at 4 damage!  In all there are five (5) clans making an appearance in Breaker of Limits so we’re in for one heck of a ride in May!!!

General Set Info:

Release Date: May 19, 2012

SRP: $2.95 Per Pack

Set Size: 102 + 12 Special Parallel

Breakdown: 8 Triple Rare (RRR); 12 Double Rare (RR); 22 Rare (R); 60 Common (C)

*Pre-Order your Series 6 Cardfight Vanguard Booster Boxes today @ your Vanguard Store ~ IDeal808.com

Circular Saw, Kiriel – Triple Rare (RRR) – BT06/001EN

Clan: Angel Feather

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC) [Limit Break (4)] {[ACT] when you have four or more damage}: When this card attacks a vanguard, this card gets Power +5000 until end of that battle.
[AUTO]: [Counter Blast (1)] When this unit is placed on Vanguard Circle, you may pay the cost. If you do, choose one face up [Angel Feather] from your damage zone, and call it to Rear Guard Circle, put one card from the top of your deck into your damage zone, flipped.

Battle Cupid, Nociel – Triple Rare (RRR) – BT06/002EN

Clan: Angel Feather

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: [Choose an [Angel Feather] from your hand, send it to your Damage Zone] When this unit is placed on the Guardian Circle, if you have an [Angel Feather] vanguard, you may pay the cost. If you do, choose a card from your Damage Zone, and add it to your hand.

Necromancer of the Ice Prison, Cocytus – Triple Rare (RRR) – BT06/003EN

Clan: Granblue

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC) [LimitBreak(4): (Available when you have at least 4 damage):When this unit attacks a Vanguard, this unit gets power +5000 until the end of the battle.
[AUTO]: [Counter Blast(2)] When this unit is placed onto your Vanguard Circle, you may pay the cost. If you did, choose 1 [Granblue] from your drop zone and call it to a Rearguard Circle.

Burning Lion, Blonde Aezel – Triple Rare (RRR) – BT06/004EN

Clan: Gold Paladin

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [ACT] (VC) [Limit Break (4)] {When you have four or more damage}: [Counter Blast (2)] Look at the top card of your deck. If that card is a [Gold Paladin] , call that card to a (RC) without an unit. If not, put that card to the bottom of your deck. This unit gets Power equals to the Power of that unit called by this ability until end of turn.
[CONT] (VC): This unit gets Power +1000 for each of your [Gold Paladin] rear-guards during your turn.

Sacred Bow, Vivian – Triple Rare (RRR) – BT06/005EN

Clan: Gold Paladin

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): [Counter Blast (1)] When this unit’s attack hits the Vanguard, while it’s boosted by a [Gold Paladin] unit, and you have 4 or less rear-guards, you may pay the cost. If you do, reveal the top card from your deck. If that card is a [Gold Paladin] call it to an empty rear-guard circle. If it’s not shuffle the deck.

Dragonic Kaiser Vermillion – Triple Rare (RRR) – BT06/006EN

Clan: Narukami

Grade 3 / Twin Drive!!

Power: 11000

Shield: 0

Trigger: None

Effect Text: [ACT] (VC): Limit Break (4)(Available when you have at least 4 damage): [Counter Blast (3)] Until end of turn, this unit gets Power +2000, and battles with all of your opponent’s units on the front-row with one attack.
[CONT] (VC/RC): If you have a vanguard or rear-guard which is not a [Narukami] , this unit gets Power -2000.

Desert Gunner, Shiden – Triple Rare (RRR) – BT06/007EN

Clan: Narukami

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: When this unit is placed on Vanguard or rear-guard circle, if you have a Narukami Vanguard, choose 1 rear-guard from your opponent’s field. During this turn the chosen unit cannot intercept.

Divine Beast, Azure Dragon – Triple Rare (RRR) – BT06/008EN

Clan: Nova Grappler

Grade 3 / Twin Drive!!

Power: 11000

Shield: 0

Trigger: None

Effect Text: [CONT] (VC/RC): If you have a vanguard or rear-guard which is not a [Nova Grappler] , this unit gets Power -2000.
[AUTO] (VC): [Choose a card named [Divine Beast, Azure Dragon] from your hand and discard it] When this unit’s attack hits a Vanguard, you may pay the cost. If you do, choose up to 2 rear-guards and Stand them.

Cosmo Healer, Egodiel – Double Rare (RR) – BT06/009EN

Clan: Angel Feather

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [CONT] (VC): This unit gets power +1000 when you have [Fate Healer, Egodiel] in your soul.
[AUTO] (VC): [Counterblast 2, discard a Cosmo Healer, Egodiel] When this unit’s attack hits a Vanguard, you may pay the cost. If you do, heal a damage from your damage zone.

Core Memory, Armaros – Double Rare (RR) – BT06/010EN

Clan: Angel Feather

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): [Counter Blast(2)] When this unit’s attack hits and you have a [Angel Feather] Vanguard, you may pay the cost. If you do, draw a card.

Love Machine Gun, Nociel – Double Rare (RR) – BT06/011EN

Clan: Angel Feather

Grade 2 / Intercept

Power: 8000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: [Choose a [Angel Feather] from your hand, send it to your Damage Zone] When this unit is placed on a Rear Guard Circle, if you have an [Angel Feather] vanguard, you may pay the cost. If you do, choose a card from your Damage Zone, and add it to your hand.

Pure Keeper, Requiel – Double Rare (RR) – BT06/012EN

Clan: Angel Feather

Grade 1 / Boost

Power: 6000

Shield: 0

Trigger: None

Effect Text: [AUTO]: [Choose 1 [Angel Feather] from your hand and discard it] When this unit is called to the guardian circle, you may pay the cost. if you do, choose 1 of your [Angel Feather] and it cannot be hit until end of that battle.

Deadly Swordmaster – Double Rare (RR) – BT06/013EN

Clan: Granblue

Grade 3 / Twin Drive!!

Power: 11000

Shield: 0

Trigger: None

Effect Text: [CONT] (VC/RC): If you have a Vanguard or Rearguard which is not a [Granblue] , this unit gets Power -2000.
[ACT] [Drop Zone: [Choose 1 [Deadly Spirit] and [Deadly Nightmare] from your Rearguard Circles and retire them] If you have a [Granblue] Vanguard which is at least Grade 2, ride this card.

Death Seeker, Thanatos – Double Rare (RR) – BT06/014EN

Clan: Granblue

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (RC): [Counter Blast (1) & Retire this unit] When this unit’s attack hits the vanguard, if you have a [Granblue] vanguard, you may pay the cost. If you do, choose a [Granblue] other than a card named [Death Seeker, Thanatos] from your drop zone, and call it to a rear-guard circle.

Knight of Fury, Agravain – Double Rare (RR) – BT06/015EN

Clan: Gold Paladin

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC): At the beginning of your main phase Soulcharge (1), and this unit gets +2000 power until the end of the turn.
[ACT] (VC): [Soulblast (8), Counterblast (5)] During the game, this unit gets Critical +1 and the skill [CONT] (VC): This unit gets [Power] +1000 for each of your [Gold Paladin] rear-guards.]

Slaygal Dagger – Double Rare (RR) – BT06/016EN

Clan: Gold Paladin

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [ACT] [(V/R)] [Counter Blast(1)] If you have at least 4 other [Gold Paladin] rear-guards, this unit gets Power +2000 until the end of the turn.

Halo’s Shield, Mark – Double Rare (RR) – BT06/017EN

Clan: Gold Paladin

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: [Choose a [Gold Paladin] from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your [Gold Paladin] , and that unit cannot be hit until end of that battle.

Thunder Emperor, Indra – Double Rare (RR) – BT06/018EN

Clan: Narukami

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC): [Counter Blast 1] When this unit attacks, you may pay the cost. If you do, this unit gets [Critical] +1 for each of your [Thunder Emperor, Indra] rear-guards until the end of that battle.

Dragonic Deathscythe – Double Rare (RR) – BT06/019EN

Clan: Narukami

Grade 2 / Intercept

Power: 5000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: [Counter Blast(2)] When this unit is placed on a Vanguard Circle or Rearguard Circle and you have a [Narukami] vanguard, you may pay the cost. If you do, choose an opponent’s grade 2 or less rearguard and retire it.

Wyvern Guard, Garudo – Double Rare (RR) – BT06/020EN

Clan: Narukami

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: [Choose a [Narukami] from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your [Narukami] , and that unit cannot be hit until end of that battle.

Mobile Ward, Feather Palace – Rare (R) – BT06/021EN

Clan: Angel Feather

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC): At the beginning of your main phase, soul charge(1), this unit gets Power +2000 until the end of the turn.
[AUTO] (VC) [Soul Blast(8),Counter Blast(5)] When this unit’s attack hits a vanguard, you may pay the cost. If you do, for each [Angel Feather] rear-guard on your field, choose a card from your damage zone to heal.

Drill Barrett, Gunieru – Rare (R) – BT06/022EN

Clan: Angel Feather

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit attacks a Vanguard, if you have a [Angel Feather] Vanguard, this unit gets [Power] +2000 until end of battle.

Phoenix Calamity Flame – Rare (R) – BT06/023EN

Clan: Angel Feather

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC/RC): Whenever a card is placed onto your damage zone and you have an [Angel Feather] Vanguard, this unit gets power +2000 for this turn.

Gatling Shot, Barbiel – Rare (R) – BT06/024EN

Clan: Angel Feather

Grade 2 / Intercept

Power: 10000

Shield: 5000

Trigger: None

Effect Text: None

Fate Healer, Egodiel – Rare (R) – BT06/025EN

Clan: Angel Feather

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [CONT] (VC): If you have [Heavenly Injector] in your soul, this unit gets POWER +1000.
[AUTO]: [Choose 2 [Angel Feather] from your hand and place them on your damage zone] When you ride [Cosmo Healer, Egodiel] on this unit and you have [Heavenly Injector] in your soul, you may pay the cost. If you do, choose 2 cards from your damage zone and add them to your hand.

Miracle Feather Nurse – Rare (R) – BT06/026EN

Clan: Angel Feather

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: None

Effect Text: [AUTO]: When you ride a unit named [Heavenly Injector] on this unit, look at up to 7 cards from the top of your deck, search for a [Cosmo Healer, Egodiel] or [Fate Healer, Egodiel] , show it to your opponent and add it to your hand. Shuffle your deck.
[AUTO]: When you ride an [Angel Feather] other than a card named [Heavenly Injector] , you may call this card to a rear-guard circle.

Fencing Master, Night Storm – Rare (R) – BT06/027EN

Clan: Granblue

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit attacks a Vanguard and you have a [Granblue] Vanguard, this unit gets Power +2000 until the end of the battle.

Skeleton Knight of the Underworld – Rare (R) – BT06/028EN

Clan: Granblue

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC): [Choose a [Granblue] from your hand, and discard it] During the start of your Ride Phase, if your opponent’s Vanguard is Grade 3 or above, you can pay the cost. If you do, choose one [Necromancer of the Ice Prison, Cocytus] from your drop zone, Ride it. If ridden, you cannot perform a Normal Ride for that Ride Phase.

Deadly Spirit – Rare (R) – BT06/029EN

Clan: Granblue

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [ACT] [Drop Zone]: [Soul Blast(2), choose a [Granblue] which is at least grade 1 and retire it] If you have a [Granblue] vanguard, call this unit to a rear-guard circle.

Master Chef, Pietro – Rare (R) – BT06/030EN

Clan: Granblue

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a Vanguard, if you have a «Granblue] Vanguard, unflip 1 card in your Damage Zone.

Deadly Nightmare – Rare (R) – BT06/031EN

Clan: Granblue

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [ACT] [Drop Zone]: [Soul-Blast 2, choose one of your rear-guards, and retire it] If you have a vanguard, call this card to (RC).

Knight of Divine Skill, Bohman – Rare (R) – BT06/032EN

Clan: Gold Paladin

Grade 2 / Intercept

Power: 10000

Shield: 5000

Trigger: None

Effect Text: None

Mage of Disaster Trip – Rare (R) – BT06/033EN

Clan: Gold Paladin

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a Vanguard, if you have a «Gold Paladin] Vanguard, unflip 1 card in your Damage Zone

Ax Player of St. Nimue – Rare (R) – BT06/034EN

Clan: Gold Paladin

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): [Counter Blast (1)] When this unit’s attack hits the Vanguard, while it’s boosted by a [Gold Paladin] unit, and you have 4 or less rear-guards, you may pay the cost. If you do, reveal the top card from your deck. If that card is a [Gold Paladin] call it to and empty rear-guard circle. If it’s not shuffle the deck.

Crimson Little Lion, Kirufu – Rare (R) – BT06/035EN

Clan: Gold Paladin

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger: None

Effect Text: [AUTO]: When a [Gold Paladin] rides this unit, you may call this unit to a Rearguard Circle.
[ACT] (RC): [Choose a unit named [Crimson Little Lion, Kirufu] and a unit named [Knight of Fine Skill, Gareth] from your Rearguard Circles and put them into your soul] If you have a unit named [Knight of Divine Skill, Bohman] on your Vanguard Circle, search your deck for a unit named [Burning Lion, Blonde Aezel] , ride it, and shuffle your deck.

Riot General, Gairas – Rare (R) – BT06/036EN

Clan: Narukami

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC): Soul Charge(1) at the start of your Main phase, this unit gets POWER+ 2000 for this turn.
[ACT] (VC): [Soul Blast (8), Counter Blast (5)]: During this turn, this unit gets [AUTO] (VC): When your [Narukami] units attack, place the top card from your deck into the drop zone, if the card is a [Narukami] the attacking unit gets POWER+ 3000 and Critical+1 for the battle”.

Thunderstorm Dragoon – Rare (R) – BT06/037EN

Clan: Narukami

Grade 2 / Intercept

Power: 10000

Shield: 5000

Trigger: None

Effect Text: None

Demonic Dragon War Ogre, Carla – Rare (R) – BT06/038EN

Clan: Narukami

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a Vanguard, if you have a [Narukami] Vanguard, unflip 1 card in your Damage Zone.

Desert Gunner, Raien – Rare (R) – BT06/039EN

Clan: Narukami

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: When this unit is placed on a vanguard or rear-guard circle and you have a [Narukami] vanguard, choose an opponent’s rear-guard, that unit cannot intercept until the end of the turn.

Rapid Fire Wyvern – Rare (R) – BT06/040EN

Clan: Narukami

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): When this Unit Boosts a [Narukami] Vanguard, if there are 3 or more cards in your opponent’s Damage Zone, the Boosted Unit gains 4000 Power during this Battle.

Lizard Soldier Saishin – Rare (R) – BT06/041EN

Clan: Narukami

Grade 0 / Boost

Power: 10000

Shield: 10000

Trigger: None

Effect Text: [AUTO]: When you ride another [Narukami] on this unit, you may call this unit to a rear-guard circle.
[AUTO]: [Counter Blast (1), move this unit to soul] When this unit boosts a [Narukami] and the attack hits a vanguard, you may pay the cost. If you do, choose an opponent’s grade 0 rear-guard, and retire it.

Divine Beast, White Tiger – Rare (R) – BT06/042EN

Clan: Nova Grappler

Grade 0 / Boost

Power: 10000

Shield: 10000

Trigger: None

Effect Text: [AUTO] When a [Nova Grappler] rides this unit, you may call this card to a rear-guard circle.
[AUTO] (RC): [Counter Blast(1), put this unit into your soul] When this unit boosts a [Nova Grappler] and the attack hits a Vanguard, you may pay the cost. If you do, choose a [Nova Grappler] rear-guard with [Divine Beast] in it’s name and Stand it.

Pulse Wave, Adriel – Common – (C) – BT06/043EN

Clan: Angel Feather

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit is [Boosted] by a [Angel Feather] , this unit gets [Power] +2000 until end of that battle.

Million Ray Pegasus – Common – (C) – BT06/044EN

Clan: Angel Feather

Grade 2 / Intercept

Power: 9000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): Whenever a card is placed onto your damage zone and you have an [Angel Feather] vanguard, this unit gets POWER +2000 until end of turn.

Ironheart, Mastima – Common – (C) – BT06/045EN

Clan: Angel Feather

Grade 2 / Intercept

Power: 8000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit attacks, if there are more cards in your damage zone than your opponent’s damage zone, this unit gains [Power] +3000 until end of that battle.

Sacred Barrier, Penem – Common – (C) – BT06/046EN

Clan: Angel Feather

Grade 2 / Intercept

Power: 5000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: When this units intercepts, if you have an [Angel Feather] vanguard, this unit gets [Shield] +5000 until end of that battle.

Light Shot, Besnel – Common – (C) – BT06/047EN

Clan: Angel Feather

Grade 1 / Boost

Power: 8000

Shield: 5000

Trigger: None

Effect Text: None

Thousand Ray Pegasus – Common – (C) – BT06/048EN

Clan: Angel Feather

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): Whenever a card is placed onto your damage zone and you have an [Angel Feather] vanguard, this unit gets POWER +2000 until end of turn.

Heavenly Injector – Common – (C) – BT06/049EN

Clan: Angel Feather

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [CONT] (VC): If you have [Miracle Feather Nurse] in your soul, this unit gets POWER +1000.
[AUTO]: [Place one [Angel Feather] from your hand into your damage zone] When you ride [Fate Healer, Egodiel] on this unit and you have [Miracle Feather Nurse] in your soul, you may pay the cost. If paid, choose 1 card from your damage zone and add it to your hand.

Lancet Shooter – Common – (C) – BT06/050EN

Clan: Angel Feather

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [ACT]: [Counter Blast (1)] During this turn, this unit gains [Power] +1000.

Bringer of the Water of Life – Common – (C) – BT06/051EN

Clan: Angel Feather

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): During the battle this unit boosts an [Angel Feather] and the attack hits a vanguard, you may return this unit to your hand.

Crash Rifle Angel – Common – (C) – BT06/052EN

Clan: Angel Feather

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): When this unit boosts an [Angel Feather] vanguard, if the number of cards in your damage zone is more than or equal to the number of cards in your opponent’s damage zone, the boosted unit gains [Power] +4000 until end of that battle.

Lightning Charger – Common – (C) – BT06/053EN

Clan: Angel Feather

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): [Soul Blast (1)] When this unit boosts a card named [Circular Saw, Kiriel] you may pay the cost. If you do, the boosted unit gets [Power] +5000 until end of that battle.

Thermometer Angel – Common – (C) – BT06/054EN

Clan: Angel Feather

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: None

Effect Text: [AUTO]: When you ride an [Angel Feather] on this unit, you may call this card to a rear-guard circle.
[ACT] (RC): [Counter Blast (1)? put this unit into soul] Look up to 5 cards from the top of your deck, search for a grade 3 [Angel Feather] , show it to your opponent, and add it to your hand. Shuffle your deck.

Rocket Dash Unicorn – Common – (C) – BT06/055EN

Clan: Angel Feather

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger: Critical

Effect Text: None

Bouquets Messenger – Common – (C) – BT06/056EN

Clan: Angel Feather

Grade 0 / Boost

Power: 5000

Shield: 5000

Trigger: Draw

Effect Text: None

Aurora Ribbon Pidgeon – Common – (C) – BT06/057EN

Clan: Angel Feather

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger: Stand

Effect Text: None

Critical Hit Angel – Common (C) – BT06/058EN

Clan: Angel Feather

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: Critical

Effect Text: [ACT] (RC): [Move this unit into soul] Choose an [Angel Feather] , that unit gets Power +3000 until the end of the turn.

Happy Bell, Nociel – Common – (C) – BT06/059EN

Clan: Angel Feather

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: Stand

Effect Text: [CONT] (RC): If you have an [Angel Feather] vanguard, this unit has the following ability, [ACT] (RC): [Move this unit to Soul, choose an [Angel Feather] from your hand, send it to your Damage Zone] Choose a card from your Damage Zone and add it to your hand.”

Sunny Smile Angel – Common – (C) – BT06/060EN

Clan: Angel Feather

Grade 0 / Boost

Power: 3000

Shield: 10000

Trigger: Heal

Effect Text: [AUTO]: When you ride another [Angel Feather] on this unit, you may call this unit to a rear-guard circle.
[AUTO] (RC): When this unit boosts, the boosted unit gains [Power] +3000 until end of that battle. At the start of this turn’s end phase, return this unit to your deck and shuffle your deck.

Divine Eater, Zombie Shark – Common (C) – BT06/061EN

Clan: Granblue

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC/RC): When a [Granblue] boosts this unit, this unit gets Power +2000 until the end of the battle.

Storm Ride, Ghost Ship – Common (C) – BT06/062EN

Clan: Granblue

Grade 2 / Intercept

Power: 11000

Shield: 5000

Trigger: None

Effect Text: [CONT] (VC/RC): Restraint(This unit cannot attack)
[AUTO] (VC/RC): When your [Granblue] is placed onto your Rearguard Circle from the Drop Zone, this unit loses “Restraint” until end of turn.
[AUTO] (VC): When this unit is boosted by a [Granblue] , this unit gets power +5000 until the end of that battle.

Ghost Pirate of the Freezing Night – Common (C) – BT06/063EN

Clan: Granblue

Grade 2 / Intercept

Power: 8000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this card attacks, if you have less cards in your hand compared the cards in your opponent’s hand, this unit gets Power +3000.

Sea Navigator, Silver – Common (C) – BT06/064EN

Clan: Granblue

Grade 2 / Intercept

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a Vanguard, if you have at least 4 other [Granblue] rear-guards, draw a card.

Skeleton Gargoyle – Common – (C) – BT06/065EN

Clan: Granblue

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC): [Choose a [Granblue] from your hand, and discard it] During the start of your Ride Phase, if your opponent’s Vanguard is Grade 2 or above, you can pay the cost. If you do, choose one [Skeleton Knight of the Underworld] from your drop zone, Ride it. If ridden, you cannot perform a Normal Ride for that Ride Phase.

Child Frank – Common (C) – BT06/066EN

Clan: Granblue

Grade 1 / Boost

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [ACT] (VC/RC): [Counter Blast(1)]: This unit gets Power +1000 for the turn.

John the Ghost – Common (C) – BT06/067EN

Clan: Granblue

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): When this unit boosts a [Granblue] and the attack hits a vanguard, you may return this unit to your hand.

Ripple’s Banshee – Common (C) – BT06/068EN

Clan: Granblue

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] When this unit is placed on a rear-guard circle, choose another [Granblue] , that unit gets Power +2000 until the end of the turn.

Dragon Spirit – Common (C) – BT06/069EN

Clan: Granblue

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): [Soul Blast(1)] When this unit boosts a unit named [Necromancer of the Ice Prison, Cocytus] you may pay the cost. If you do, the boosted unit gets Power +5000 until the end of the turn.

Ghost Pirate of the Cursed Gun – Common (C) – BT06/070EN

Clan: Granblue

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): [Choose a card from your hand and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets Power +4000 until the end of the battle.

Captain Night Kid – Common (C) – BT06/071EN

Clan: Granblue

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger: None

Effect Text: [AUTO]: When another [Granblue] rides this unit, you may call this card to a Rearguard Circle.
[ACT] (RC): [Counter Blast(1), Move this unit to Soul] Look at up to 10 cards from the top of your deck, search for 1 [Granblue] , place it to your Drop Zone and shuffle your deck.

Skeleton Captain Cut – Common (C) – BT06/072EN

Clan: Granblue

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: None

Effect Text: [AUTO] When you Ride another [Granblue] on this unit, call this card to a Rearguard Circle.
[ACT] (RC): [Counter Blast(1), Move this unit to Soul] Look at the top 5 cards of your deck, search up to 1 Grade 3 [Granblue] , show it to your opponent and add it to your hand. Shuffle your deck.

Demon Cannonball – Common (C) – BT06/073EN

Clan: Granblue

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger: Critical

Effect Text: None

Hook Arm Zombie – Common (C) – BT06/074EN

Clan: Granblue

Grade 0 / Boost

Power: 5000

Shield: 5000

Trigger: Draw

Effect Text: None

Doctor Rouge – Common (C) – BT06/075EN

Clan: Granblue

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger: Heal

Effect Text: (You may only have up to 4 Heal Triggers in a deck)

Underworld’s Helmsman – Common (C) – BT06/076EN

Clan: Granblue

Grade 0 / Boost

Power: 10000

Shield: 10000

Trigger: Stand

Effect Text: [AUTO] [Drop Zone]: When a grade 3 [Granblue] is placed on your vanguard circle, you may call this card to a rear-guard circle in the same column as the grade 3.

Gigantech Crusher – Common – (C) – BT06/077EN

Clan: Gold Paladin

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC): When this unit attacks, if you have called 4 or more Gold Paladin Rear-Guard this turn, this unit gains Power +10000

Sacred Mage, Manaidan – Common – (C) – BT06/078EN

Clan: Gold Paladin

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC/RC): When a [Gold Paladin] boosts this unit, this unit gets Power +2000 until the end of the battle.

Gigantech Commander – Common – (C) – BT06/079EN

Clan: Gold Paladin

Grade 2 / Intercept

Power: 8000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit attacks and you have more Rearguards than your opponent, this unit gains +3000 Power for that Battle.

Sacred Guardian Beast, Elephas – Common (C) – BT06/080EN

Clan: Gold Paladin

Grade 2 / Intercept

Power: 8000

Shield: 5000

Trigger: None

Effect Text: [AUTO]: [Counter Blast(2)] When this unit is placed on a vanguard circle or rear-guard circle, you may pay the cost. If you do, search your deck for up to 1 grade 0 [Gold Paladin] normal unit, call it to a rear-guard circle, and shuffle your deck.

Divine Strategist – Common – (C) – BT06/081EN

Clan: Gold Paladin

Grade 2 / Intercept

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a Vanguard, if you have at least 4 other [Gold Paladin] rear-guards, draw a card.

Knight of Fine Skill, Gareth – Common (C) – BT06/082EN

Clan: Gold Paladin

Grade 1 / Boost

Power: 8000

Shield: 5000

Trigger: None

Effect Text: None

Waving Owl – Common (C) – BT06/083EN

Clan: Gold Paladin

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): When this unit boosts a [Gold Paladin] and the attack hits a vanguard, you may return this unit to your hand.

Little Duelist, Toron – Common (C) – BT06/084EN

Clan: Gold Paladin

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): When this unit boosts a [Gold Paladin] vanguard and you have more rear-guards compared to your opponent, the boosted unit gets Power +4000 until the end of the battle.

Little Fighter, Kuron – Common (C) – BT06/085EN

Clan: Gold Paladin

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: None

Effect Text: [AUTO] When a [Gold Paladin] rides this unit, you may call this card to a rear-guard circle.
[ACT] (RC) [Counter Blast(1), put this unit into soul] Look at the top 5 cards of your deck, search for a [Gold Paladin] which is at least grade 3, show it to your opponent and add it to your hand, then shuffle your deck.

Greeting Drummer – Common – (C) – BT06/086EN

Clan: Gold Paladin

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger: Stand

Effect Text: None

Flames of Victory – Common (C) – BT06/087EN

Clan: Gold Paladin

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: Critical

Effect Text: [ACT] (RC): [Put this unit into soul] Choose a [Gold Paladin] , that unit gets Power +3000 until the end of the turn.

Breakthrough Dragon – Common – (C) – BT06/088EN

Clan: Narukami

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC/RC): When a [Narukami] boosts this unit, this unit gets Power +2000 until the end of the battle.

Curse Gun Wyvern – Common – (C) – BT06/089EN

Clan: Narukami

Grade 2 / Intercept

Power: 8000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this Unit attacks, if there are 3 or more cards in your opponent’s Damage Zone, this Unit gains 3000 Power during this Battle.

Dragon Monk, Ensei – Common (C) – BT06/090EN

Clan: Narukami

Grade 2 / Intercept

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a vanguard, if you have at least 4 other [Narukami] rear-guards, draw a card.

Red River Dragoon – Common (C) – BT06/091EN

Clan: Narukami

Grade 1 / Boost

Power: 8000

Shield: 5000

Trigger: None

Effect Text: None

Stealth Fighter – Common – (C) – BT06/092EN

Clan: Narukami

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): When this unit boosts a [Narukami] and the attack hits a vanguard, you may return this unit to your hand.

Lizard Soldier, Youtsu – Common (C) – BT06/093EN

Clan: Narukami

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): [Soul Blast(1)] When this unit attacks and you have a [Narukami] Vanguard, you may pay the cost. If you do, this unit gets Power +3000 until the end of the battle.

Spark Kid, Dragoon – Common (C) – BT06/094EN

Clan: Narukami

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: None

Effect Text: [AUTO] When a [Narukami] rides this unit, you may call this unit to a rear-guard circle.
[ACT] (RC): [Counter Blast(1): Put this unit into soul] Look at the top 5 cards of your deck, search up to 1 [Narukami] which is a grade 3, show it to your opponent and add it to your hand, then shuffle your deck.

Dragon Dancer, Katarina – Common (C) – BT06/095EN

Clan: Narukami

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger: Stand

Effect Text: None

Djinn of the Poison Mind – Common – (C) – BT06/096EN

Clan: Narukami

Grade 0 / Boost

Power: 4000

Shield: 10000

Trigger: Critical

Effect Text: [ACT] (RC): [Move this unit into soul] Choose an [Narukami] , that unit gets Power +3000 until the end of the turn.

Moai the Great – Common – (C) – BT06/097EN

Clan: Nova Grappler

Grade 3 / Twin Drive!!

Power: 10000

Shield: 0

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit get boosted by a Nova Grappler unit, this unit gets POWER +2000 during this battle.

Divine Beast, Black Tortoise – Common (C) – BT06/098EN

Clan: Nova Grappler

Grade 2 / Intercept

Power: 8000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a vanguard and you have a [Nova Grappler] vanguard, look at the top 5 cards of your deck, search for a card named [Divine Beast, Azure Dragon] , show it to your opponent and add it to your hand. Put the remaining cards to the bottom of the deck in any order.

Marvelous Honey – Common – (C) – BT06/099EN

Clan: Nova Grappler

Grade 2 / Intercept

Power: 7000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a vanguard, if you have 4 or more other [Nova Grappler] rear-guards, draw a card.

Almighty Reporter – Common – (C) – BT06/100EN

Clan: Nova Grappler

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (RC): During a battle when this unit boosts a [Nova Grappler] , when the attack hits a Vanguard, you may return this unit to your hand.

Divine Beast, Scarlet Bird – Common (C) – BT06/101EN

Clan: Nova Grappler

Grade 1 / Boost

Power: 6000

Shield: 5000

Trigger: None

Effect Text: [AUTO] (VC/RC): When this unit’s attack hits a vanguard and you have a [Nova Grappler] Vanguard, look at the top 5 cards of your deck, search for a card named [Divine Beast, Azure Dragon] , show it to your opponent and add it to your hand. Put the remaining cards to the bottom of the deck in any order.

Red Card Dealer – Common – (C) – BT06/102EN

Clan: Nova Grappler

Grade 0 / Boost

Power: 5000

Shield: 10000

Trigger:

Effect Text: None

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