09/27/12

It’s been a busy year for those in the Cardfight Vanguard circle. With the release of “Descent of Knights”, players across the United States and the World were introduced into a awesome brand-new card game. Among the release of “Onslaught of Dragons”, those aspiring Cardfighters received new Units to further boost their decks abilities an powers. Now amid the release of “Breaker of Limits” and the upcoming release of “Invasion of the Demonic Lord”, cardfighter are stoked with new clans and new powers including the all powerful Limit Break. Fans of the card game will also be treated to another great expansion, “Rampage of the Beast King” later this Fall, though many wondered what will be in it. Cardfighter will wonder no longer with the complete spoiler revealed! Just check below for set information and Unit details.

 

Each Box also comes (1 per box) with a very special Royal Paladin Promo Card, Finally Alfred Early is now available in the TCG format.

 

General Set Info:

Release Date: September 29, 2012

SRP: $2.95 Per Pack

Set Size: 102 + 12 Special Parallel Cards

Breakdown: 8 Triple Rare (RRR); 12 Double Rare (RR); 22 Rare (R); 60 Common (C)

 

 

 

Singles and Boxes Now Available at Ideal808.com! Shop Early for Super Deal Pricing!

 

 

Current Set Spoiler:

School Hunter, Leopard – Triple Rare (RRR) – BT07/001EN


Clan: Great Nature
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC) [Limit Break: 4]: (This ability is active when you have 4 or more damage): [Counterblast (1)] During your end phase, when your [Great Nature] rear-guard unit is placed on the drop zone, you may pay the cost. If you do, call that card to an open rear-guard circle.
[AUTO] (VC): When this unit attacks a vanguard, choose one of your other [Great Nature] rear-guards, until end of turn, that unit may get Power +4000, if it does get Power +4000, at the start of the end phase of that turn, retire that unit.


Guardian of Truth, Lox – Triple Rare (RRR) – BT07/002EN


Clan: Great Nature
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [CONT] (VC): If you have “Law Official, Lox” in your soul, this unit gets [Power] +1000.
[ACT] (VC): [Counterblast (2), choose a card named “Guardian of Truth, Lox” from your hand, and discard it] Choose 1 of your [Great Nature] rear-guards, for this turn, that unit gets [Power] +4000 and [Critical] +1, and at the start of the end phase, retire that unit.


Binoculars Tiger – Triple Rare (RRR) – BT07/003EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 9000
Shield: 5000
Card Effect: [AUTO] (VC/RC): When this unit attacks a vanguard, choose one of your other [Great Nature] rear-guards, until end of turn, that unit may get Power +4000, if it does get Power +4000, at the start of the end phase of that turn, retire that unit.


Silver Thorn Dragon Tamer, Lequier – Triple Rare (RRR) – BT07/004EN


Clan: Pale Moon
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [ACT] (VC) [Limit Break: 4]: (This ability is active if you have 4 or more damage): [Counterblast (3)] Choose up to one of each Grade 3, Grade 2, Grade 1 and Grade 0 [Pale Moon] in your soul, and call them to separate rear-guard circles.
[AUTO] (VC): When your [Pale Moon] is placed on a rear-guard circle from the soul, this unit gets Power +3000 until end of turn.


Dark Lord of the Abyss – Triple Rare (RRR) – BT07/005EN


Clan: Dark Irregulars
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 11000
Shield: 0
Card Effect: [ACT] (VC) [Limit Break: 4]: [Counterblast (2), Soulcharge (2)] During this turn, this Unit gains 1000 Power for each [Dark Irregulars] in your Soul
[CONT] (VC/RC): If you have a non-[Dark Irregulars] Vanguard or Rear-Guard, this unit gets Power -2000.


Emerald Witch, LaLa – Triple Rare (RRR) – BT07/006EN


Clan: Oracle Think Tank
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO]: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle, if you have an [Oracle Think Tank] vanguard, if you do not have any cards in your soul, you may pay the cost. If you do, draw a card.


Moonlight White Hare, Pellinore – Triple Rare (RRR) – BT07/007EN


Clan: Gold Paladin
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (Vanguard) [Limit Break: 4]: [Select 2 of your [Gold Paladin] Rearguards, place them at the bottom of your Deck in any order.] When this Unit Attacks, you can pay the Cost. If you Do, select up to 2 of your [Gold Paladin] Units, during this turn, they gain 5000 Power.
[AUTO]: [Select 1 of your [Gold Paladin] in your hand, discard it] When this Unit appears in a Rearguard Circle from your Deck, if your opponent has a Grade 2 or higher Vanguard, you can pay the cost. If you do, place this Unit in your Vanguard Circle.


Chief Nurse, Shamshel – Triple Rare (RRR) – BT07/008EN


Clan: Angel Feather
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC): [Limit Break: 4] (This ability is active if you have four or more damage): [Choose 1 [Angel Feather] from your hand and put it into your damage zone] When this unit attacks a vanguard, you may pay the cost. If you do, choose 1 card from your damage zone, and add it to your hand.
[AUTO] (VC): When a card is put into your damage zone, this unit gets POWER +2000 until end of turn.


School Dominator, Apt – Double Rare (RR) – BT07/009EN


Clan: Great Nature
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC): [Limit Break: 4] (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets POWER +5000 until end of that battle.
[AUTO] (VC): [Choose 1 of your rear-guards and retire it] When this unit’s attack hits a vanguard, you may pay the cost. If you do, choose 1 [Great Nature] from your hand and call it to RC.


Lamp Camel – Double Rare (RR) – BT07/010EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 9000
Shield: 5000
Card Effect: [AUTO] (VC/RC): [Counterblast (2)] When this Unit’s attack hits and you have a [Great Nature] Vanguard, you may pay the cost. If so, draw 1 card.


Monocular Tiger – Double Rare (RR) – BT07/011EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO] (VC/RC): When this unit attacks a vanguard, choose one of your other [Great Nature] rear-guards, until end of turn, that unit may get Power +4000, if it does get Power +4000, at the start of the end phase of that turn, retire that unit.


Cable Sheep – Double Rare (RR) – BT07/012EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 0
Card Effect: [AUTO]: [Choose a [Great Nature] from your hand, and discard it] When this unit is placed on the guardian circle, you may pay the cost. If you do, choose 1 of your [Great Nature], for that battle, that unit cannot be hit.


Sword Magician, Sara – Double Rare (RR) – BT07/013EN


Clan: Pale Moon
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC): [Choose 1 of your grade 3 or higher rear-guards and put it into your soul] When this unit’s Drive Check reveals a grade 3 , you may pay the cost. If you do, choose 1 from your soul and call it to an empty (RC).
[AUTO] (VC): When this unit is boosted by a , this unit gets [Power] +3000 until end of that battle.


Fire Breathing, Carrie – Double Rare (RR) – BT07/014EN


Clan: Pale Moon
Grade: 2 (Intercept)
Trigger: None
Power: 9000
Shield: 5000
Card Effect: [AUTO] (VC/RC): [Counter-Blast (2)] When this unit’s attack hits, if you have an vanguard, you may pay the cost. If you do, draw a card.


Pee Ka Boo – Double Rare (RR) – BT07/015EN


Clan: Pale Moon
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO] [Soul]: [Soulblast (1)] When your Main Phase begins, if you have a [Pale Moon] Vanguard, you can pay the cost. If you do, call this Unit to a Rearguard Circle.
[AUTO] (RC): When your End Phase Begins, if you have a [Pale Moon] Vanguard, Place this Unit into your Soul.


Quantum Magician – Double Rare (RR) – BT07/016EN


Clan: Pale Moon
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [ACT] (RC): [Counterblast (1) & Put this into your soul] If you have a [Pale Moon] Vanguard, select 1 [Pale Moon] in your Soul, except “Quantum Magician”, call it to a Rearguard Circle. When your End Phase begins for that turn, place that called Unit into your Soul, then select 1 “Quantum Magician” in your Soul, and call it to a Rearguard Circle.


Bladewing Reggie – Double Rare (RR) – BT07/017EN


Clan: Dark Irregulars
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [CONT] (VC): While there are 15 or more in your soul, this unit gets [Critical] +2.
[AUTO]: When this unit is placed on the vanguard circle, choose 1 of your rear-guards, search up to 3 units of the same name as the chosen unit from your deck and send it to your soul. Shuffle your deck afterwards.


Emblem Master – Double Rare (RR) – BT07/018EN


Clan: Dark Irregulars
Grade: 2 (Intercept)
Trigger: None
Power: 9000
Shield: 5000
Card Effect: [AUTO] (VC/RC): [Counterblast (1)] When this unit’s attack hits the vanguard, if you have a [Dark Irregulars] vanguard, you may pay the cost. If you did, Soul Charge (3).


Yellow Bolt – Double Rare (RR) – BT07/019EN


Clan: Dark Irregulars
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [ACT] (VG/RG): [Rest this unit] If you have a [Dark Irregulars] vanguard, Soulcharge (1).


Hearer of Truth, Dindrane – Double Rare (RR) – BT07/020EN


Clan: Gold Paladin
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO]: [Soulblast (1)] When this unit is placed on Rear-guard Circle from your deck, if you have a [Gold Paladin] vanguard, you may pay the cost. If you do, draw a card.


Pencil Hero, Hammsuke – Rare (R) – BT07/021EN


Clan: Great Nature
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO]: [Counterblast (1)] During your end phase, when this unit is placed onto your drop zone from the rear-guard circle, if you have a [Great Nature] vanguard, you may pay the cost. If you do, search your deck for up to 1 “Pencil Hero, Hammsuke”, show it to your opponent, and add it to your hand, then shuffle your deck.


Dumbbell Kangaroo – Rare (R) – BT07/022EN


Clan: Great Nature
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC): [Counterblast (2)] When this Unit’s attack hits a Vanguard, you may pay the cost. If paid, choose 1 of your [Great Nature] Rearguards and stand it.
[AUTO] (RC): [Counterblast (2)] When this Unit’s attack hits a Vanguard, you may pay the cost. If paid, choose 1 of your Grade 1 or lower [Great Nature] Rear Guards and stand it.


Magnet Crocodile – Rare (R) – BT07/023EN


Clan: Great Nature
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] [V/R]: When this unit attacks a vanguard, if you have a [Great Nature] vanguard, this unit gets Power +2000 until end of that battle.


Law Official, Lox – Rare (R) – BT07/024EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 9000
Shield: 5000
Card Effect: [CONT] (VC): If you have “Bringer of Knowledge, Lox” in your soul, this unit gets [Power] +1000.
[AUTO]: When a card named “Guardian of Truth, Lox” rides this unit, if you have “Bringer of Knowledge, Lox” in your soul, choose up to 2 to your [Great Nature] rear-guards, for that turn, the chosen units get “[AUTO]: During the end phase, if this card is placed on the drop zone, draw a card.”.


Pencil Squire, Hammsuke – Rare (R) – BT07/025EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] During your end phase, when this unit is placed onto your drop zone from the rear-guard circle, if you have a [Great Nature] vanguard, you may pay the cost. If you do, search your deck for up to 1 “Pencil Squire, Hammsuke”, show it to your opponent, and add it to your hand, then shuffle your deck.


Thermometer Giraffe – Rare (R) – BT07/026EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] (RC): When this Unit Boosts a [Great Nature] Vanguard, if your opponent has 2 or more face-up cards in their Damage Zone, the Boosted Unit gains 4000 Power during this battle.


Tank Mouse – Rare (R) – BT07/027EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [ACT] (Rearguard): [Rest this Unit] Target 1 of your [Great Nature] Rearguards, during this turn, it gains 4000 Power, but when this turn’s End Phase begins, retire that Unit.


Flask Marmoset – Rare (R) – BT07/028EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: None
Power: 5000
Shield: 10000
Card Effect: [AUTO]: When you Ride this Unit with another [Great Nature], you can call it to a Rearguard Circle.
[ACT] (Rearguard): [Counterblast (2)] Target 1 [Great Nature] Rearguard, during this turn, it gains 4000 Power, but when this turn’s End Phase begins, retire that Unit.


Midnight Invader – Rare (R) – BT07/029EN


Clan: Pale Moon
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] [V/R]: When this unit attacks a vanguard, if you have a [Pale Moon] vanguard, this unit gets Power +2000 until end of that battle.


Dark Night Dance Queen – Rare (R) – BT07/030EN


Clan: Pale Moon
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this unit is placed on a vanguard circle or a rear-guard circle, and you have a vanguard, you may pay the cost. If you do, search your deck for up to 1 grade 2 or lower , put it into your soul, and shuffle your deck.


Accurate Mia – Rare (R) – BT07/031EN


Clan: Pale Moon
Grade: 2 (Intercept)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO] (RC): During the battle where this unit boosts a [Pale Moon], if the attack hits a vanguard, you may Soul Charge (1).


Purple Trapezist – Rare (R) – BT07/032EN


Clan: Pale Moon
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO]: [Move 1 of your other [Pale Moon] Rearguards to Soul] When this Unit is called to the Rearguard Circle, and you have a [Pale Moon] Vanguard, you may pay the cost. If paid, Call 1 [Pale Moon] from your Soul other than “Purple Trapezist” to a Rearguard Circle.


Mad Eye, Bassilisk – Rare (R) – BT07/033EN


Clan: Dark Irregulars
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC/RC): When this unit attacks a vanguard and you have a [Dark Irregulars] vanguard, this unit gets Power +2000 for that battle.


Time-propelled Underworld Carriage – Rare (R) – BT07/034EN


Clan: Dark Irregulars
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [CONT] (VC/RC): During your turn, this unit gets Power +2000 for each [Time-propelled Underworld Carriage] in your soul.


Free Traveller – Rare (R) – BT07/035EN


Clan: Dark Irregulars
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this unit is placed in the Vanguard or Rearguard, if you have a [Dark Irregulars] vanguard, you may pay the cost. If you did so, search your deck for up to 1 grade 2 or lower [Dark Irregulars] and place it into soul, shuffle your deck.


Succubus of Courtship – Rare (R) – BT07/036EN


Clan: Dark Irregulars
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO] ( RC) During the battle when this unit boosts a [Dark Irregulars], if the attack hits a vanguard, you may Soul Charge (1).


Sky Witch, NaNa – Rare (R) – BT07/037EN


Clan: Oracle Think Tank
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [CONT] (VC): During your turn, if you have no cards in your soul, this unit gets POWER +3000.
[CONT] (RC): During your turn, if you have no cards in your soul, this unit gets POWER +1000.


Battle Sister, Glaze – Rare (R) – BT07/038EN


Clan: Oracle Think Tank
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO] (VC/RC): When this Unit attacks, if you have no cards in your Soul, this Unit gets Power +3000.


Little Witch, LuLu – Rare (R) – BT07/039EN


Clan: Oracle Think Tank
Grade: 0 (Boost)
Trigger: None
Power: 5000
Shield: 10000
Card Effect: [AUTO] [Soul]: When a Grade 3 or higher [Oracle Think Tank] is placed on the vanguard circle, you may call this card to a rear-guard circle.
[AUTO]: [Choose two Oracle Think Tank in your soul and send them to the drop zone] When this unit is placed on a rear-guard circle from the soul, if you have a [Oracle Think Tank] vanguard, you can pay the cost. If you do, draw 1 card.


Archer of Dancing Light, Griflet – Rare (R) – BT07/040EN


Clan: Gold Paladin
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC): [Counterblast (2)] When this Unit’s attack hits a Vanguard, you may pay the cost. If paid, choose 1 of your [Gold Paladin] Rearguards and stand it.
[AUTO] (RC): [Counterblast (2)] When this Unit’s attack hits a Vanguard, you may pay the cost. If paid, choose 1 of your Grade 1 or lower [Gold Paladin] Rear Guards and stand it.


Lop Ear Shooter – Rare (R) – BT07/041EN


Clan: Gold Paladin
Grade: 2 (Intercept)
Trigger: None
Power: 9000
Shield: 5000
Card Effect: [AUTO]: [Select 1 card in your hand, discard it] When this Unit appears in a Rearguard Circle from the Deck, if you have a [Gold Paladin] Vanguard, you can pay the cost. If you do, look at up to the top 3 cards of your Deck, select 1 [Gold Paladin] and call it to a Rearguard Circle, then place the remaining cards to the bottom of your Deck in any order.


Spring Breeze Messenger – Rare (R) – BT07/042EN


Clan: Gold Paladin
Grade: 0 (Boost)
Trigger: None
Power: 5000
Shield: 10000
Card Effect: [AUTO]: When you ride this with another [Gold Paladin] You can call it to a Rearguard Circle.
[AUTO] (RC): [Counterblast (1) & Put this into your soul] During a Battle in which this Unit Boosts, when the Attack Hits the Vanguard, you can pay the cost. If you do, look at up to the top 3 cards of your Deck, search for 1 [Gold Paladin], call it to a Rearguard at Rest, the place the remaining cards to the bottom of your Deck in any order.


Calculator Hippo – Common (C) – BT07/043EN


Clan: Great Nature
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] [V/R]: When this unit is boosted by a [Great Nature], this unit gets Power +2000 until end of that battle.


Backpack Sea Lion – Common (C) – BT07/044EN


Clan: Great Nature
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC): When this unit’s drive check reveals a Grade 3 [Great Nature], this unit gets [Power] +5000 until end of that battle.


Red Pencil Rhino – Common (C) – BT07/045EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 10000
Shield: 5000
Card Effect: [CONT] (VC/RC): If you do not have either [Guardian of Truth, Lox] or [Law Official, Lox] in your vanguard circle, this unit gets Power -5000.
[AUTO] (VC/RC): When this unit attacks, during the battle, this unit gets Power +2000.


Pencil Knight, Hammsuke – Common (C) – BT07/046EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] During your end phase, when this unit is placed onto your drop zone from the rear-guard circle, if you have a [Great Nature] vanguard, you may pay the cost. If you do, search your deck for up to 1 “Pencil Knight, Hammsuke”, show it to your opponent, and add it to your hand, then shuffle your deck.


Globe Armadillo – Common (C) – BT07/047EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: When this Unit intercepts, and you have a [Great Nature] Vanguard, during that battle, this Unit’s Shield gains +5000.


Explosion Scientist, Bunta – Common (C) – BT07/048EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this Unit appears in the Vanguard or Rearguard Circle, if you have a [Great Nature] Vanguard, you can pay the cost. If you do, place the top card of your Deck in your Damage Zone, then when this turn’s End Phase begins, target 1 card in your Damage Zone, return it to your Deck, then shuffle your Deck.


Multimeter Giraffe – Common (C) – BT07/049EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO] (VC/RC): When this Unit Attacks, if there are 2 or more face-up cards in your opponent’s Damage Zone, this Unit gains 3000 Power during this Battle.


Campus Koala – Common (C) – BT07/050EN


Clan: Great Nature
Grade: 2 (Intercept)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO] [V/R]: When this unit’s attack hits a vanguard, if you have four or more other [Great Nature] rear-guards, draw a card.


Thumbtack Warrior, Resanori – Common (C) – BT07/051EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [ACT] (VC/RC): [Counterblast (1)]: This unit gets Power +1000 for the turn.


Tic-Toc Flamingo – Common (C) – BT07/052EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO]: During your Main Phase, when this Unit appears in a Rearguard Circle, select 1 of your [Great Nature] Rearguards, during this turn, it gains: “[AUTO]: During the End Phase of your Turn, When that Unit is sent from Rearguard Circle to the Drop Zone, select 1 card in your Damage Zone, unflip it.”


Bringer of Knowledge, Lox – Common (C) – BT07/053EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [CONT] (VC): If you have a card named “Schoolyard Prodigy, Lox” in your soul, this unit gets Power +1000.
[AUTO]: When a card named “Law Official, Lox” rides this unit, if you have a card named “Schoolyard Prodigy, Lox” in your soul, choose up to 2 of your [Great Nature] rear-guards, for that turn, the chosen units gets “[AUTO]: During the end phase, if this card is placed on the drop zone, draw a card”.


Element Glider – Common (C) – BT07/054EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] (RC): When an attack hits a vanguard during the battle that this unit boosted a [Great Nature], you may return this unit to your hand.


Failure Scientist, Ponkichi – Common (C) – BT07/055EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this unit is placed onto a vanguard or rear-guard circle, if you have a [Great Nature] vanguard, you may pay the cost. If you do, place the top card of your deck onto your damage zone, then when this turn’s end phase begins, choose one card in your damage zone. Return it to your Deck, then shuffle your Deck.


Feather Penguin – Common (C) – BT07/056EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] (RC): [Soulblast (1)] When this unit boosts “School Dominator, Apt”, you may pay the cost. If you do, the boosted unit gets POWER+5000 until end of that battle.


Hula-Hoop Capybara – Common (C) – BT07/057EN


Clan: Great Nature
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] (RC): [Choose a card from your hand, and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.


Acorn Master – Common (C) – BT07/058EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: None
Power: 4000
Shield: 10000
Card Effect: [AUTO] (VC): When another rides this unit, you can call this unit to (RC).
[ACT] (RC): [Counterblast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater [Great Nature] from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.


Schoolyard Prodigy, Lox – Common (C) – BT07/059EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: None
Power: 4000
Shield: 10000
Card Effect: [AUTO]: When you ride “Bringer of Knowledge, Lox” on this unit, you can look at the top 7 cards of you deck and select up to one “Law Official, Lox” or “Guardian of Truth, Lox” to add to your hand. After that, place the remaining cards to the top of your deck and shuffle.
[AUTO]: When you ride a [Great Nature] Unit other than “Bringer of Knowledge, Lox”, you may move this unit to a Rearguard Circle.


Triangle Cobra – Common (C) – BT07/060EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: Critical
Power: 5000
Shield: 10000
Card Effect: None


General Cat – Common (C) – BT07/061EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: Draw
Power: 5000
Shield: 5000
Card Effect: None


Alarm Chicken – Common (C) – BT07/062EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: Stand
Power: 5000
Shield: 10000
Card Effect: None


Eraser Alpaca – Common (C) – BT07/063EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: Stand
Power: 5000
Shield: 10000
Card Effect: None


Dictionary Goat – Common (C) – BT07/064EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: Heal
Power: 5000
Shield: 10000
Card Effect: (You can only have up to 4 cards with [HEAL] in your deck.)


Ruler Chameleon – Common (C) – BT07/065EN


Clan: Great Nature
Grade: 0 (Boost)
Trigger: Critical
Power: 3000
Shield: 10000
Card Effect: [AUTO]: [CB (1)] When your End Phase begins, when this Unit is sent from the Rearguard Circle to the Drop Zone, if you have a [Great Nature] Vanguard, you can pay the cost. If you do, look through your Deck for up to 1 “Ruler Chameleon”, show it to your opponent, add it to your hand, then shuffle your Deck.


Nightmare Doll, Amy – Common (C) – BT07/066EN


Clan: Pale Moon
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (Vanguard): During the start of your Main Phase, Soulcharge (1), during this Turn, this Unit gains 2000 Power.
[AUTO] (Vanguard): [Counterblast 5, Soulblast 8] When this Unit’s Attack Hits the Vanguard, you can pay the cost. If you Do, place all of your [Pale Moon] Rearguards into your Soul, then select up to 5 [Pale Moon] from your Soul, and call them to seperate Rearguard Circles.


Dreamy Fortress – Common (C) – BT07/067EN


Clan: Pale Moon
Grade: 2 (Intercept)
Trigger: None
Power: 9000
Shield: 5000
Card Effect: [AUTO]: During your opponent’s turn, when this Unit is sent from the Rearguard Circle to the Drop Zone, target 1 “Dreamy Fortress” in your Soul; call it to a Rearguard Circle.


See-Saw Game Loser – Common (C) – BT07/068EN


Clan: Pale Moon
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this unit is placed on the Vanguard or Rear Guard Circle, if you have an [Pale Moon] Vanguard, you may pay the cost. If paid, place the top card on your deck in the damage zone, and during the turn’s End Phase, choose 1 card in your damage zone, return it to your deck, and shuffle your deck.


Drawing Dread – Common (C) – BT07/069EN


Clan: Pale Moon
Grade: 2 (Intercept)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO] (VC/RC): When this unit’s attack hits the vanguard, if you have 4 or more [Pale Moon] rearguards, draw 1.


Jumping Grain – Common (C) – BT07/070EN


Clan: Pale Moon
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO]: When this unit is called to a Rearguard Circle from the Soul, and you have a [Pale Moon] Vanguard, this unit gains +3000 Power for that turn.


Dreamy Ammonite – Common (C) – BT07/071EN


Clan: Pale Moon
Grade: 1 (Boost)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO]: During your opponent’s turn, when this Unit is sent from the Rearguard Circle to the Drop Zone, target 1 “Dreamy Ammonite” in your Soul; call it to a Rearguard Circle.


See-Saw Game Winner – Common (C) – BT07/072EN


Clan: Pale Moon
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this unit is placed on the Vanguard or Rear Guard Circle, if you have an [Pale Moon] Vanguard, you may pay the cost. If paid, place the top card on your deck in the damage zone, during the turn’s End Phase, choose 1 card in your damage zone, return it to your deck, and shuffle your deck.


Pinky Piggie – Common (C) – BT07/073EN


Clan: Pale Moon
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] (RC): During the battle when this unit boosts a [Pale Moon], when the attack hits the vanguard, you may return this unit to your hand.


Girl Who Crossed the Gap – Common (C) – BT07/074EN


Clan: Pale Moon
Grade: 0 (Boost)
Trigger: None
Power: 5000
Shield: 10000
Card Effect: [AUTO]: When another rides this unit, you may call this unit to a rear-guard circle.
[ACT] (RC): [Counterblast (1), put this unit into your soul] If you have a vanguard, choose 1 of your unit other than “Girl Who Crossed the Gap” from your soul and call it to a rear-guard circle.


Innocent Magician – Common (C) – BT07/075EN


Clan: Pale Moon
Grade: 0 (Boost)
Trigger: None
Power: 4000
Shield: 10000
Card Effect: [AUTO]: When another [Pale Moon] rides this unit, you may call this card to Rear-guard Circle.
[ACT] (RC): [Counterblast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater [Pale Moon] from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.


Flyer Flyer – Common (C) – BT07/076EN


Clan: Pale Moon
Grade: 0 (Boost)
Trigger: Draw
Power: 5000
Shield: 5000
Card Effect: None


Lacquer Musician – Common (C) – BT07/077EN


Clan: Pale Moon
Grade: 0 (Boost)
Trigger: Stand
Power: 5000
Shield: 10000
Card Effect: None


Popcorn Boy – Common (C) – BT07/078EN


Clan: Pale Moon
Grade: 0 (Boost)
Trigger: Heal
Power: 5000
Shield: 10000
Card Effect: None


Poison Juggler – Common (C) – BT07/079EN


Clan: Pale Moon
Grade: 0 (Boost)
Trigger: Critical
Power: 4000
Shield: 10000
Card Effect: [ACT] (RC): [Put this unit into your soul] Choose up to one of your [Pale Moon], and that unit gets Power +3000 until end of turn.


Devil Tank of Oumagadoki – Common (C) – BT07/080EN


Clan: Dark Irregulars
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [CONT] (VC/RC): During your turn, this unit gets Power +2000 for each [Devil Tank of Oumagadoki] in your soul.


Beast in Hand – Common (C) – BT07/081EN


Clan: Dark Irregulars
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this Unit appears in the Vanguard or Rearguard Circle, if you have a [Dark Irregulars] Vanguard, you can pay the cost. If you do, place the top card of your Deck in your Damage Zone, then when this turn’s End Phase begins, target 1 card in your Damage Zone. return it to your Deck, then shuffle your Deck.


Cyber Beast – Common (C) – BT07/082EN


Clan: Dark Irregulars
Grade: 2 (Intercept)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO] (VC/RC): When this unit’s attack hits the vanguard, if you have 4 or more [Dark Irregulars] rearguards, draw 1.


Time-propelled Demon Bike – Common (C) – BT07/083EN


Clan: Dark Irregulars
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [CONT] (VC/RC): During your turn, this card gets +2000 Power for each Time-propelled Demon Bike in your Soul.


Harpyria the Beautiful – Common (C) – BT07/084EN


Clan: Dark Irregulars
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this unit is placed in the vanguard or rearguard, if you have a [Dark Irregulars] vanguard, you can pay the cost. If you do, place the top card of your deck into your Damage Zone, at the start of this turn’s End Phase, select 1 card in your Damage Zone, return it to your Deck, then shuffle your deck.


Mirage Maker – Common (C) – BT07/085EN


Clan: Dark Irregulars
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] (RC): During the battle when this unit boosts a [Dark Irregulars], when the attack hits the vanguard, you may return this unit to your hand.


Rune Weaver – Common (C) – BT07/086EN


Clan: Dark Irregulars
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] (VC/RC): When this unit is placed in the vanguard or rearguard, if you have a [Dark Irregulars] vanguard, select up to 1 [Dark Irregulars] from your hand, place it into soul.


Greedy Hand – Common (C) – BT07/087EN


Clan: Dark Irregulars
Grade: 0 (Boost)
Trigger: None
Power: 5000
Shield: 10000
Card Effect: [AUTO]: When another [Dark Irregulars] rides this unit, you may call this card to a rear-guard circle.
[ACT] (RC): [Counterblast (1) & Put this into your soul] Search your deck for up to 1 grade 2 or below [Dark Irregulars], place it into your soul, then shuffle your deck.


Devil In Shadow – Common (C) – BT07/088EN


Clan: Dark Irregulars
Grade: 0 (Boost)
Trigger: None
Power: 4000
Shield: 10000
Card Effect: [AUTO]: When another [Dark Irregulars] rides this unit, you may call this card to Rear-guard Circle.
[ACT] (RC): [Counterblast (1) & Put this into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater [Dark Irregulars] from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.


Mad Hatter of Nightmareland – Common (C) – BT07/089EN


Clan: Dark Irregulars
Grade: 0 (Boost)
Trigger: Draw
Power: 5000
Shield: 5000
Card Effect: None


Hungry Egg of Nightmareland – Common (C) – BT07/090EN


Clan: Dark Irregulars
Grade: 0 (Boost)
Trigger: Stand
Power: 5000
Shield: 10000
Card Effect: None


Cheshire Cat of Nightmareland – Common (C) – BT07/091EN


Clan: Dark Irregulars
Grade: 0 (Boost)
Trigger: Heal
Power: 5000
Shield: 10000
Card Effect: None


Dark Knight of Nightmareland – Common (C) – BT07/092EN


Clan: Dark Irregulars
Grade: 0 (Boost)
Trigger: Critical
Power: 4000
Shield: 10000
Card Effect: [ACT] (RC): [Put this into your soul] Select 1 of your [Dark Irregulars] Units, it gets Power +3000 during this turn.


Battle Sister, Souffle – Common (C) – BT07/093EN


Clan: Oracle Think Tank
Grade: 3 (Twin Drive!!)
Trigger: None
Power: 10000
Shield: 0
Card Effect: [AUTO] (VC/RC): When this unit is boosted by an [Oracle Think Tank], this unit gets Power +2000 until end of that battle.


Oracle Guardian, Shisa – Common (C) – BT07/094EN


Clan: Oracle Think Tank
Grade: 2 (Intercept)
Trigger: None
Power: 7000
Shield: 5000
Card Effect: [AUTO] (VC/RC): When this unit’s attack hits a vanguard, if you have at least 4 other [Oracle Think Tank] rear-guards, draw a card.


Moonsault Swallow – Common (C) – BT07/095EN


Clan: Oracle Think Tank
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] (RC): When an attacks hits a vanguard during the battle that this unit boosted a [Oracle Think Tank], you may return this unit to your hand.


Battle Sister, Eclair – Common (C) – BT07/096EN


Clan: Oracle Think Tank
Grade: 0 (Boost)
Trigger: None
Power: 4000
Shield: 10000
Card Effect: [AUTO]: When you ride a [Oracle Think Tank] unit on this unit, you may call it to a rear-guard circle.
[ACT] (RC): [Counterblast (1) & Put this into your soul] Look at the top 5 of your deck and search for up to one Grade 3 or above [Oracle Think Tank] unit, show it to your opponent and add it to your hand. Shuffle your deck afterwards.


Master of Pain – Common (C) – BT07/097EN


Clan: Gold Paladin
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this Unit appears in the Vanguard or Rearguard Circle, if you have a [Gold Paladin] Vanguard, you can pay the cost. If you do, place the top card of your Deck in your Damage Zone, then when this turn’s End Phase begins, target 1 card in your Damage Zone. return it to your Deck, then shuffle your Deck.


Disciple of Pain – Common (C) – BT07/098EN


Clan: Gold Paladin
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this Unit appears in the Vanguard or Rearguard Circle, if you have a [Gold Paladin] Vanguard, you can pay the cost. If you do, place the top card of your Deck in your Damage Zone, then when this turn’s End Phase begins, target 1 card in your Damage Zone. return it to your Deck, then shuffle your Deck.


Speeder Hound – Common (C) – BT07/099EN


Clan: Gold Paladin
Grade: 0 (Boost)
Trigger: Draw
Power: 5000
Shield: 5000
Card Effect: None


Doctoroid Mecharos – Common (C) – BT07/100EN


Clan: Angel Feather
Grade: 2 (Intercept)
Trigger: None
Power: 8000
Shield: 5000
Card Effect: [AUTO]: [Counterblast (1)] When this unit is placed onto a vanguard or rear-guard circle, if you have a [Angel Feather] vanguard, you may pay the cost. If you do, place the top card of your deck onto your damage zone, then when this turn’s end phase begins, choose one card in your damage zone. return it to your deck, then shuffle your deck.


Doctoroid Micross – Common (C) – BT07/101EN


Clan: Angel Feather
Grade: 1 (Boost)
Trigger: None
Power: 6000
Shield: 5000
Card Effect: [AUTO] [Counterblast (1)] When this Unit appears in the Vanguard or Rearguard Circles, if you have a [Angel Feather] Vanguard, you can pay the cost. If you do, place the top card of your Deck in your Damage Zone, and when the End Phase of this turn begins, target 1 [Angel Feather] in your Damage Zone, place it in your Deck, then Shuffle your Deck.


Hope Child, Turiel – Common (C) – BT07/102EN


Clan: Angel Feather
Grade: 0 (Boost)
Trigger: None
Power: 5000
Shield: 10000
Card Effect: [AUTO]: When you Ride this Unit with another [Angel Feather], you can call it to a Rearguard Circle.
[CONT] (RC): If you have a [Angel Feather] Vanguard, this Unit has: “[ACT] (Rearguard): [Counterblast (1) & Put this into your soul, and Target 1 [Angel Feather] in your Hand, and place it in your Damage Zone] Target 1 card in your Damage Zone and add it to your hand.”


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