11/17/11

遊戯王ゼアル OCG ORDER OF CHAOS [オーダー・オブ・カオス]混沌を光に変える使者!
現れろ、CNo.39希望皇ホープレイ!
商品画像●1パック:5枚入り●1ボックス:30パック入り●カード種類:全80種ウルトラレア・・・5種スーパーレア・・・9種レア・・・18種ノーマル・・・48種★1ボックスで80種類全部は揃いません。★ウルトラレアカードにはアルティメットレア仕様も存在します。★80種類中1種類のカードにホログラフィックレア仕様も存在します。メーカー希望小売価格:1パック150円(税込)2011年11月発売予定!

 

A dear friend of ours has volunteered his services to help TCG players familiarize ourselves with cards from the next Yugioh Expansion Order of Chaos now! That’s right months before the release, please respect the fact that these are his translations and if you intend to use them for purposes other than personal reading to please give credit where it is due :D

[ – by JKimN ] *Please note these are Interpreted Translations the names, text, and readings could change from the making of the English Card Set. This does not include the TCG Exclusive Cards and OCG Promo Cards that will be included in the American Set.

 

ORCS – JP001 『クリボルト』
Kuribolt
ATTR LIGHT
[LV 1 / Thunder / Effect]
ATK / DEF 300 / 200

During your Main Phase: Target one Xyz Monster with Xyz Material; Detach one Xyz Material from the target monster, Special Summon 1 “Kuribolt” from your Deck. This card cannot be used for a Synchro Summon.

ORCS – JP002 『ダークロン』
Darklon
ATTR DARK
[LV 1 / Fiend / Effect]
ATK / DEF 100 / 100

When this card is Normal Summoned: Until the End Phase, treat face-up monsters you control as DARK monsters, and increase their Levels by 1.

ORCS – JP003 『ガガガガール』
Gagaga Girl
ATTR DARK
[LV 3 / Spellcaster / Effect]
ATK / DEF 1000 / 800

Target 1 “Gagaga Magician” you control. This card’s Level becomes equal to the Level of the target. If this card is used as an Exceed Material with only “Gagaga” monsters for the Exceed Summon of an Exceed Monster, the Exceed Monster gains the following effect:● When this card is Exceed Summoned, target 1 Special Summoned monster your opponent controls. The target’s ATK becomes 0.

ORCS – JP004 『ゴゴゴジャイアント』
Gogogo Giant
ATTR EARTH
[LV 4 / Rock / Effect]
ATK / DEF 2000 / 0

When this card is Summoned: You can Special Summon 1 “Gogogo” monster from either player’s Graveyard in face-up Defense Position. If you use this effect, change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

ORCS – JP005 『ZW-一角獣皇槍』
ZeXal Weapon – Unicorn King Spear
ATTR LIGHT
[LV 4 / Beast / Effect]
ATK / DEF 1900 / 0

You can equip this card from your hand to 1 face-up “Chaos Number 39: Utopia Ray”. The monster equipped by this card gains 1900 ATK. If the equipped monster battles an opponent’s monster, during the Battle Phase only, the effects of your opponent’s battling monster are negated. There can be only 1 face-up “Zexal Weapon – Unicorn King Spear” on the field.

ORCS – JP006 『シャークトパス』
Sharktopus
ATTR WATER
[LV 4 / Fish / Effect]
ATK / DEF 1600 / 800

When this card is destroyed by an opponent’s monster by battle and sent to the Graveyard: You can equip it to that monster. The equipped monster’s ATK becomes 0, and it cannot change its Battle Position.

ORCS – JP007 『フォトン・リザード』
Photon Lizard
ATTR LIGHT
[Lv 3 / Dragon / Effect]
ATK / DEF 900 / 1200

You can Tribute this card you control: Add 1 Level 4 or lower “Photon” monster from your Deck to your hand. The effect of “Photon Lizard” can only be activated once per turn.

ORCS – JP008 『フォトン・スラッシャ』
Photon Slasher
ATTR LIGHT
[Lv 4 / Warrior / Effect]
ATK / DEF 2100 / 0

This card cannot be Normal Summoned or Set. If you control no monsters: You can Special Summon this card from your hand. If you control other monsters, this card cannot attack.

ORCS – JP009 『フォトン・クラッシャ』
Photon Crusher
ATTR LIGHT
[Lv 4 / Warrior / Effect]
ATK / DEF 2000 / 0

If this card attacks: it is switched to face-up Defense Position after the Damage Step.

ORCS – JP010 『フォトン・レオ』
Photon Leo
ATTR LIGHT
[Lv 6 / Beast / Effect]
ATK / DEF 2100 / 1100

When this card is Normal Summoned: Your opponent shuffles their hand into their Deck and draws a number of cards equal to the number of shuffled cards.

ORCS – JP011 『フォトン・サークラ』
Photon Circler
ATTR LIGHT
[Lv 4 / Spellcaster / Effect]
ATK / DEF 1000 / 1000

Halve any Battle Damage you take from battles involving this card.

ORCS – JP012 『リバース・バスター』
Reverse Buster
ATTR LIGHT
[Lv 4 / Fiend / Effect]
ATK / DEF 1500 / 0

This card can only attack face-down monsters. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a face-down Defense Position monster: Destroy that monster (without applying damage calculation).

ORCS – JP013 『機甲忍者フレイム』
Armored Ninja – Flame
ATTR FIRE
[LV 4 / Warrior / Effect]
ATK / DEF 1700 / 1000

When this card is Summoned: you can target 1 face-up “Ninja” monster, that monster’s Level increases by 1.

ORCS – JP014 『機甲忍者エアー』
Armored Ninja – Air
ATTR WIND
[LV 4 / Warrior / Effect]
ATK / DEF 1400 / 1400

When this card is Summoned: You can target 1 face-up “Ninja” monster; the target’s Level decreases by 1.

ORCS – JP015 『機甲忍者アクア』
Armored Ninja – Aqua
ATTR WATER
[LV 4 / Warrior / Effect]
ATK / DEF 800 / 1600

When an opponent’s monster declares a direct attack, if there is another “Ninja” monster in your Graveyard: You can banish this card from your Graveyard; negate the attack.

ORCS – JP016 『機甲忍者アース』
Armored Ninja – Earth
ATTR EARTH
[LV 5 / Warrior / Effect]
ATK / DEF 1600 / 1200

If you control no monsters and your opponent does, you can Special Summon this card from your hand.

ORCS – JP017 『甲虫装機ホーネット』
Inzecter Hornet
ATTR DARK
[LV 3 / Insect / Effect]
ATK / DEF 500 / 200

Once per turn: You can equip 1 “Inzecter” monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster’s Level by 3, and it gains ATK and DEF equal to half of this card’s ATK and DEF, respectively. You can send this Equip Card to the Graveyard to target 1 card on the field; destroy it.

ORCS – JP018 『甲虫装機アーマイゼ』
Inzecter Ameise
ATTR DARK
[LV 3 / Insect / Effect]
ATK / DEF 200 / 600

Once per turn: You can equip 1 “Inzecter” monster in your hand or your Graveyard to this card. While this card is equipped to a monster, increase the equipped monster’s Level by 3, and the equipped monster gains ATK and DEF equal to half of this card’s ATK and DEF, respectively. If the equipped monster would be destroyed: You can destroy this card instead.

ORCS – JP019 『甲虫装機アーマイゼ』
Inzecter Centibeet
ATTR DARK
[LV 3 / Insect / Effect]
ATK / DEF 1600 / 1200

Once per turn: You can equip 1 “Inzecter” monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster’s Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can add 1 “Inzecter” monster from your Deck to your hand.

ORCS – JP020 『甲虫装機ダンセル』
Inzecter Damsel
ATTR DARK
[LV 3 / Insect / Effect]
ATK / DEF 1000 / 1800

Once per turn: You can equip 1 “Inzecter” monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster’s Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 “Inzecter” monster from Deck, except “Inzecter Damsel”.

ORCS – JP021 『甲虫装機 ギガマンチィス』
Inzecter Gigamantis
ATTR DARK
[LV 6 / Insect / Effect]
ATK / DEF 2400 / 0

You can equip this card from your hand to 1 face-up “Inzecter” monster you control. While this card is equipped to a monster, the equipped monster’s original ATK becomes 2400. If this Equip Card is sent to the Graveyard: Special Summon 1 “Inzecter” monster from your Graveyard, except “Inzecter Gigamantis”. The effect of “Inzecter Gigamantis” can only be activated once per turn.

ORCS – JP022 『甲虫装機 ギガウィービル』
Inzecter Gigaweevil
ATTR DARK
[LV 6 / Insect / Effect]
ATK / DEF 0 / 2600

You can equip this card from your hand to 1 face-up “Inzecter” monster you control. The equipped monster’s original DEF becomes 2600. If this Equip Card is sent to the Graveyard: Special Summon 1 “Inzecter” monster from your Graveyard. The effect of “Inzecter Gigaweevil” can only be activated once per turn.

ORCS – JP023 『ゼンマイネズミ』
OCG NAME: Zenmai Rat
TCG NAME: Wind-Up Rat
ATTR EARTH
[LV 3/ Beast / Effect]
ATK / DEF 600 / 600

During your Main Phase: You can change this face-up Attack Position monster to face-up Defense Position to target 1 “Zenmai” monster in your Graveyard; Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.

ORCS – JP024 『ゼンマイハニー』
OCG NAME: Zenmai Honey
TCG NAME: Wind-Up Honey
ATTR EARTH
[LV 1/ Insect / Effect]
ATK / DEF 100 / 300

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower “Zenmai” monster from your Deck.

ORCS – JP025  『エヴォルド・プレウロス』
OCG NAME: Evoldo Pleuros
TCG NAME: Evoltile Pleuros
ATTR FIRE
[LV 1/ Reptile / Effect]
ATK / DEF 200 / 200

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Evoldar” monster (from your hand).

ORCS – JP026 『エヴォルド・カシネリア』
OCG NAME: Evoldo Casineria
TCG NAME: Evoltile Casneria
ATTR FIRE
[LV 3/ Reptile / Effect]
ATK / DEF 1600 / 400

At the end of the Battle Phase, when this card destroys an opponent’s monster: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name (from your Deck). The monsters Special Summoned by this effect have their effects negated, and are banished during the End Phase.

ORCS – JP027 『エヴォルド・エリアス』
OCG NAME: Evoldar Elias
TCG NAME: Evolsaur Elias
ATTR FIRE
[LV 6 / Dinosaur / Effect]
ATK / DEF 100 / 2400

When this card is Special Summoned by the effect of an “Evoldp” monster: You can Special Summon a Level 6 or lower FIRE Dinosaur-Type monster from your hand.

ORCS – JP028 『エヴォルダー・テリアス』
OCG NAME: Evoldar Terias
TCG NAME: Evolsaur Terias
ATTR FIRE
[LV 6 / Dinosaur / Effect]
ATK / DEF 2400 / 600

When this card is Special Summoned by the effect of an “Evodar” monster: It gains 500 ATK.

ORCS – JP029 『忍者マスター HANZO』
Ninja Master HANZO
ATTR DARK
[LV 4 / Warrior / Effect]
ATK / DEF 1800 / 1000

When this card is Normal Summoned: You can add 1 “Ninjitsu Art” card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 “Ninja” monster, except “Ninja Master HANZO”, from your Deck to your hand.

ORCS – JP030 『覆面忍者エビス』
Masked Ninja – Ebizu
ATTR WIND
[LV 4 / Warrior / Effect]
ATK / DEF 1200 / 1800

Once per turn: Return Spell/Trap Cards your opponent controls to the hand equal to the number of face-up “Ninja” monsters you control. You must control a face-up “Ninja” monster, except “Masked Ninja Ebisu”, to activate and to resolve this effect. During this turn, “Goe Goe the Gallant Ninja” can attack your opponent directly.

ORCS – JP031 『成金忍者』
Gold Ninja
ATTR LIGHT
[LV 4 / Warrior / Effect]
ATK / DEF 500 / 1000

Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower “Ninja” monster from your Deck in either face-up Defense Position or face-down Defense Position.

ORCS – JP032 『予言僧 チョウレン』
Prophet Monk Choren
ATTR FIRE
[LV 4 / Spellcaster / Effect]
ATK / DEF 1800 / 1000

Once per turn: Declare 1 type of Card (Spell or Trap) and select 1 Set Card in your opponent’s Spell & Trap Card Zone; If the selected Card is of the declared type, that Card cannot be activated during this turn.

ORCS – JP033 『憑依装着-ダルク』
Familiar Possessed – Dharc
ATTR DARK
[LV 4 / Spellcaster / Effect]
ATK / DEF 1850 / 1500

You can Special Summon this card from your hand or Deck by sending 1 “Dharc the Dark Charmer” and 1 DARK monster you control to the Graveyard. When this card is Special Summoned this way: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type from your Deck to your hand. If this card that was Special Summoned this way attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

ORCS – JP034 『憑依装着-ダルク』
Familiar Possessed – Dharc
ATTR DARK
[LV 4 / Spellcaster / Effect]
ATK / DEF 1850 / 1500

You can Special Summon this card from your hand or Deck by sending 1 “Dharc the Dark Charmer” and 1 DARK monster you control to the Graveyard. When this card is Special Summoned this way: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type from your Deck to your hand. If this card that was Special Summoned this way attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

ORCS– JP035 『トランス・デーモン』
OCG NAME: Trans Daemon
TCG NAME: Trans Archfiend
ATTR DARK
[LV 4 / Fiend/ Effect]
ATK / DEF 1500 / 500

Once per turn: You can discard Fiend-Type monster; this card gains 500 ATK. When this card is destroyed by battle and sent to the Graveyard: You can target 1 of your banished Fiend-Type monster; add it to your hand.

ORCS – JP036 『神竜 アポカリプス』
Divine Dragon Apocalypse
ATTR DARK
[LV 4 / Dragon / Effect]
ATK / DEF 1000 / 1500

Once per turn: Discard 1 card and target 1 Dragon in your Graveyard and Return that to your hand.

ORCS – JP037 『ダークストーム・ドラゴン』
Darkstorm Dragon
ATTR DARK
[LV 8 / Dragon / Gemini]
ATK / DEF 2700 / 2500

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell/Trap cards on the field.

ORCS – JP038  『後に亀と呼ばれる神』
The Turle that once will be called God
ATTR WATER
[LV 5 / Aqua / Effect]
ATK / DEF 1800 / 0

While this card is face-up on the field, neither player, can Special Summon monster(s) with 1800 ATK or less.

ORCS – JP039 『ツイン・フォトン・リザード』
Twin Photon Lizard
ATTR LIGHT
[Lv 6 / Dragon / Fusion / Effect]
ATK / DEF 2400 / 1200

2 “Photon” monsters
You can Tribute this face-up card: Special Summon all of the Fusion Material Monsters used to Fusion Summon this card from your Graveyard.

ORCS – JP040 『CNo.39希望皇ホープ・レイ』
Chaos No.39 – Aspiring Emperor Hope Ray
Chaos Number 39: Utopia Ray
ATTR LIGHT
[Rank 4 / Warrior / Exceed / Effect]
ATK / DEF 2500 / 2000

3 x Level 4 LIGHT monster
If you control “Number 39: Utopia”: You can Exceed Summon this card by using that monster as an Exceed Material. When you have 1000 Life Points or less: You can detach 1 Exceed Material from this card to target 1 face-up monster your opponent controls; until your End Phase, this card gains 500 ATK and that target loses 1000 ATK.

ORCS – JP041 『機甲忍者ブレイド・ハート』
Armored Ninja – Blade Heart
ATTR WIND
[Rank 4 / Warrior / Exceed / Effect]
ATK / DEF 2200 / 1000

2 x Level 4 Warrior-Type monster
Once per turn: You can detach 1 Xyz Material to target 1 face-up “Ninja” monster; this turn’s Battle Phase, that target can attack up to 2 monsters your opponent controls.

ORCS – JP042 『No.12機甲忍者久リムゾン・シャード』
Number 12: Armored Ninja – Crimson Shadow
ATTR EARTH
[Rank 5 / Warrior / Exceed / Effect]
ATK / DEF 2400 / 1700

2 x Level 5 monster
Once per turn, you can detach 1 Exceed Material from this card: During this turn, “Ninja” monsters cannot be Destroyed by battle or by card effects. This effect can be activated during either player’s turn.

ORCS – JP043 『No.96ブラック・ミスと』
Number 96: Black Mist
ATTR DARK
[Rank 2 / Fiend / Exceed/ Effect]
ATK / DEF 100 / 1000

3 x Level 2 monster
If this card battles: You can detach 1 Exceed Material from this card; halve the ATK of the other battling monster, and this card gains the same amount of ATK.

ORCS – JP044 『甲虫装機エクスカ ―トル』
Inzecter Exabeetle
ATTR DARK
[Rank 6 / Insect / Exceed/ Effect]
ATK / DEF 1000 / 1000

2 x Level 6 monster
When this card is Exceed Summoned: You can equip 1 monster from either player’s Graveyard to this card. This card gains ATK and DEF equal to half of the Equip Card’s ATK and DEF, respectively. You can detach 1 Exceed Material from this card to target 1 face-up card you control and 1 face-up card your opponent controls; send them to the Graveyard.

ORCS – JP045 『エヴォルカイザー・ソルデ』
OCG NAME: Evolkaiser Sorude
TCG NAME: Evolzar Soldde
ATTR FIRE
[Rank 6 / Dinosuar / Exceed/ Effect]
ATK / DEF 2600 / 2000

2 x Level 6 Dinosaur-Type monster
While this card has Exceed Materials, this card cannot be destroyed by card effects. If your opponent would Special Summon a monster: You can detach an Exceed Material from this card; negate that Special Summon and destroy that monster.

ORCS – JP046
OCG NAME: Zenmai Airship Carrier – Zenmighty
TCG NAME: Wind-Up Zenmighty
ATTR WATER
[Rank 3 / Machine/ Exceed/ Effect]
ATK / DEF 1500 / 1500

2 x Level 3 monster
Once per turn: You can detach 1 Exceed Material from this card; Special Summon 1 “Zenmai” monster from your hand or Deck. When a face-up “Zenmai” monster you control is destroyed and sent to the Graveyard: You can detach 1 Exceed Material from this card to target that card; return that target to your hand.

ORCS – JP047 『渾身の一撃』
Full Body Blow
[Normal Spell]

Target 1 face-up monster you control; this turn, the target cannot be destroyed by battle, and neither player takes Battle Damage from battles involving the target. If the target battles a monster this turn: Destroy the monster it battled after damage calculation.

ORCS – JP048 『ガガガボルト』
Gagaga Bolt
[Normal Spell]

If you control a face-up “Gagaga” monster: Target 1 card your opponent controls; destroy the target.

ORCS – JP049 『ダブル・ディフェンダー』
Double Defender
[Continuous Spell]

Once per turn, if you control 2 or more face-up Defense Position monsters: You can negate the attack of an opponent’s monster.

ORCS – JP050 『ギャラクシー・ストーム』
Galaxy Storm
[Quick-Play Spell]

Target 1 Exceed Monster that has no Exceed Materials; destroy it.

ORCS – JP051 『機甲忍法ゴールド・コンバージョン』
Armed Ninja Art – Gold Conversion
[Normal Spell]

en you control 1 face-up “Ninjitsu Art” card(s): Destroy all face-up “Ninjitsu Art” card(s) you control, then draw 2 cards.

ORCS – JP052 『星に願いを』
Wish upon a Star
[Normal Spell]

Target 1 face-up monster you control; all face-up monsters with the same ATK or DEF becomes the same Level as that target, until the End Phase.

ORCS – JP053 『アーマー・ブラスト』
Armor Blast
[Normal Spell]

Target 1 face-up “Inzecter” card you control and 2 face-up cards your opponent controls; destroy those targets.

ORCS – JP054 『甲虫装機の魔剣 ゼクトキャリバー』
Inzecter`s Cursed Sword Zect-Calibur
[Equip Spell]

Equip only to an “Inzecter” monster. The equipped monster gains 600 ATK and DEF. When this face-up card is sent from field to the Graveyard: Add 1 “Inzecter” monster from your Graveyard to your hand.

ORCS – JP056 『揺れる発条秤』
Swinging Spring Scales
[Normal Spell]

Target 2 “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and you change the other monster’s Level into the chosen monster’s Level, until the End Phase. If your opponent chooses the monster with a lower Level, draw 1 card.

ORCS – JP056 『原初のスープ』
Primordial Soup
[Continuous Spell]

Once per turn, during your Main Phase: You can shuffle any number of “Evoldar” monsters from your hand to your Deck; draw the same amount of cards that you shuffled to your Deck. The effect of “Primordial Soup” can only be used once per turn.

ORCS – JP057 『強制進化』
Forced Evolution
[Normal Spell]

Tribute 1 “Evoldo” monster you control; Special Summon 1 “Evoldar” monster from your Deck. That monster Special Summoned by this card’s effect is treated as if it was Special Summoned by the effect of an “Evoldo” monster.

ORCS – JP058 『ダーク・ジェノサイド・カッター』
Dark Genocide Cutter
[Normal Spell]

If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish it.

ORCS – JP059
Creeping Darkness
[Normal Spell]

Banish 2 DARK monsters in your Graveyard; add 1 DARK monster from your Deck to your hand.

ORCS – JP060 『霧の谷の祭壇』
Altar of Mist Valley
[Field Spell]

Once per turn, when a WIND is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 3 or lower WIND monster (from your hand or Deck). That monster’s effect(s) is negated.

ORCS – JP061 『エクシース・バースト』
Exceed Burst
[Normal Spell]

If you control a Rank 6 or higher monster: Destroy all Set cards your opponent controls.

ORCS – JP062 『ギャラクシー・ヴェーブ』
Galaxy Wave
[Continous Spell]

Each time you Exceed Summon, inflict 500 damage to your opponent.

ORCS – JP063 『サイコロン』
Dicyclone
[Quick-Play Spell]

Roll a die. If the result is 2, 3 or 4, destroy 1 Spell/Trap Card on the field. If the result is 5, destroy 2 Spell/Trap Cards on the field. If the result is 1 or 6, you take 1000 damage.

ORCS – JP064 『反発力』
Resilience
[Normal Trap]

When a battle between face-up Attack Position monsters is negated: Inflict damage to your opponent equal to the difference of those monsters’ ATKs.

ORCS – JP065 『ガガガガード』
Gagaga Guard
[Normal Trap]

If you control 2 or more face-up “Gagaga” monsters: During this turn, your monsters cannot be destroyed by battle or card effects.

ORCS – JP066 『エクシーズ・リフレクト』
Exceed Reflect
[Normal Trap]

Negate the activation and effect of a Spell, Trap Card, Effect Monster that targets 1 Xyz Monster on the field, and destroy it.

ORCS – JP067 『スプラッシュ・キャプチャー』
Splash Capture
[Normal Trap]

When your opponent Exceed Summons an Exceed Monster: Banish 2 Fish-Type monsters in your Graveyard; gain control of that monster.

ORCS – JP068 『機甲忍法フリーズ・ロック』
Armed Ninja Art – Freeze Lock
[Continuous Trap]

If you control a face-up “Ninja” monster(s), when your opponent’s monster declares an attack: Negate that attack, and end the Battle Phase. While this card is face-up on the field, monster(s) your opponent controls cannot change their battle positions.

ORCS – JP069 『機甲忍法ラスト・ミスト』
Armed Ninja Art – Rust Mist
[Continuous Trap]

If you control a face-up “Ninja” monster(s), when your opponent Special Summons a monster(s): Halve the ATK of those Special Summoned monsters.

ORCS – JP070 『甲虫装機の宝珠』
Inzecter`s Orb
[Normal Trap]

Equip this card to 1 face-up “Inzecter” monster you control. The equipped monster gains 500 ATK and DEF. When a “Inzecter” monster you control is targeted by a card effect: You can send this face-up card to the Graveyard; negate that card effect.

ORCS – JP071 『ヴァリュアブル・フォーム』
Variable Form
[Continuous Trap]

Once per turn, you can choose and activate 1 of the following effects:
● Equip 1 face-up “Inzecter” monster you control to another face-up monster you control.
● Special Summon 1 “Inzecter” monster treated as an Equip Card to your side of the field in face-up Attack Position.

ORCS – JP072
Sprial-Style Spring
[Normal Trap]

Tribute 1 “Zenmai” monster you control with 1500 ATK or more; Special Summon 1 “Zenmai” monster from your hand, then you can Special Summon 1 “Zenmai” monster from your Deck with the same ATK as the monster Special Summoned by this effect.

ORCS – JP073 『強制退化』
Forced Degeneration
[Normal Trap]

Tribute 1 Level 4 or higher Dinosaur-Type monster you control; Special Summon 2 Level 3 or lower Reptile-Type monster (from your hand or Graveyard).

ORCS – JP074 『進化の分岐点』
Junction of Evolution
[Normal Trap]

Target 1 Reptile-Type monster you control; destroy it, and Special Summon 1 “Evoldo” monster (from your Deck) in face-down Defense Position.

ORCS – JP075 『忍法 超変化の術』
Ninja Art of Super Transformation
[Continuous Trap]

Target 1 face-up “Ninja” monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster with an equal or lower Level than the sent monsters’ combined Levels from your Deck to your side of the field. If this card leaves the field, banish that monster.

ORCS – JP076 『エクシーズ・リボーン』
Exceed Reborn
[Normal Trap]

Activate by selecting 1 Exceed Monster in your Graveyard. Special Summon the selected monster and place this card under it as Exceed Material.

ORCS – JP077 『重量オーバー』
Weight Over
[Normal Trap]

When your opponent Special Summons a monster: You can banish all Level 2 or lower monsters on the field.

ORCS – JP078 『大革命返し』
Huge Revolution Reversal
[Normal Trap]

If an effect of Spell, Trap, Effect Monster that would destroy 2 or more cards on the field is activated: Negate that activation, and banish it.

ORCS – JP079 『王宮の牢獄』
Royal Prison
[Continuous Trap]

While this card is face-up on the field, neither player can Special Summon monsters from the Graveyard.

ORCS – JP080   『火遁封印式』
OCG NAME: Fire Element Sealing Ceremony
TCG NAME: Sealing Ceremony of Katon
[Continuous Trap]

Once Per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent’s Graveyard; banish that target.

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